WOO II - Crafter Skills
Upon choosing the Crafter life path, a character acquires a Holding and the ability to grow raw materials. A farm's modules produce a minimal amount of a basic material, but as the character gains skill in crafting, the farm adds modules, and the modules become more productive.
Some materials will be used raw, but most will need to be processed in the Holding's Factory. Raw and processed materials are fabricated into items or delivered as services. The Crafter monitors sales of goods and services from the Holding's Office.
In general, more basic materials are produced than a single crafter would normally need. This generates a market in materials. Most materials will need further processing in order to be useful ... an additional market. Thus, there are four markets: raw materials, refined materials, finished goods, and services.
Note that this page is intended to illustrate what a talent tree might be like. No attempt has been made to be complete or consistent.
Pre-requisite for this tree: the Crafter Life Path
Growth: increases material growth (repeats)
Reap: increases harvest speed (repeats)
Expand: add modules to the farm
Reproduce: allows the use of reproductive seeds
Explore: initiates the offering of quests for rare materials
processing and fabrication
Flux: increases the speed of materials processing (repeats)
Quality Control: increases the speed of fabrication (repeats)
Efficiency: increases the maximum output of a template
Hands On: increases the speed of person-to-person service delivery
Expansion: add modules to the factory
Marketing and Sales
Sweet Talk: reduces costs of goods from NPC vendors
Persuasion: increases the amount NPC vendors are willing to pay for goods
ATM: installs access to the player's Bank
Portal: installs a portal to the nearest Farmer's Market
Computer: installs a computer in the Holding's Office, the computer performs basic arithmetic functions and can accept advanced software modules
Private Line: installs an Auction House access point in the Crafter's Office (repeat for Farmer's Markets)
Crafting is a new Life Path that does not come with the built in "tank/healer/damage" division of labor. The three divisions listed here are offered as a starting point. A crafter may do only one of the three ... unless dual specifications are permitted.
Farmer: Specializes in growing, harvesting, mining and locating raw materials.
Fallow: reduces the down time of a resource module (repeats faster cooldown, more modules)
Resource Map: locates various "wild" and rare resources on the outside game map
Pest Control: increases the ability to deal with pests of various kinds (repeats more effective control)
Preserve: reduces the decay rate on a class of materials (repeats for additional classes)
Mutate: increases the rate at which reproductive seeds create new kinds of seeds
Materials Expert: increases the rate and variety of rare materials quests
Homestead: gives the Holding the same benefits as an Inn
Maker: Specializes in processing raw materials into refined materials. Fabricates goods and delivers services.
Labor Negotiator: reduces the cost of processing and fabrication
Automation: reduces the cooldown of a module (repeats faster cooldown, more modules)
Grease Gun: reduces breakdowns in production and fabrication (repeats more effective)
Preserve: reduces the decay rate on a class of items (repeats for additional classes)
Smith: gain the ability to make a module or specialized tool (repeats)
Template Master: enables the creation of new templates
Template Guru: enables the creation of master templates
Factor: Specializes in selling materials, goods and services.
Mailing List: Maintains a list of player customers and notifies them of available goods and services
Accountant: installs a bookkeeping module in the Crafter's Office
Supply Line Management: installs a module that makes it easier to list bulk items in the Auction House and Farmer's Markets
Money Changer: allows the Crafter to convert leveling and reward points to cash as a service to other players
Middleman: allows the Crafter to write contracts and hold funds in escrow as a service to other players
Portal: upgrades the existing portal to include Farmers Markets (repeats for other important destinations)
Farmer: time spent in this form while outside of the holding increases the growth speed of modules
Maker: while in this form outside of the holding prices of NPC wares are reduced and cash received from NPC vendors is increased
Factor: while in this form outside of the holding sales commissions at the Auction House and Farmer's Markets are reduced