WOO II - Talents and Skills
Talents are attributes that are available to all players. Skills are attributes that are available only within a particular Life Path.
As characters advance in level, they acquire access to additional talents and skills. These cost points; which are awarded automatically upon the achievement of a new level. The same points are used to purchase talents and/or skills. This lets players develop the characters as narrowly or broadly as they desire.
As a default, the game provides templates for player choices based on the basic roles of "occupations". Within the Raider Life Path, for example, new players would get to choose: "tank", "healer", or "damage", and the game would present them with a limited set of choices representing generally accepted good options for their chosen role.
Players who want to turn this feature off and have access to the full range of attributes in order to to fine tune their characters or create unusual mixes of skills can do so easily.
This should be easier to implement than the Class system of the current system. For one thing, there are fewer Occupations in WOO II than there are Classes in the current game. And each Class has three subclasses, whereas Occupations have none.
A variety of talents are available to all characters. These are arranged in trees that branch upwards in levels. The large number of talents encourages individualization and experimentation. There are many more talents available than a character's points can purchase, and players should be allowed to easily delete and add talents.
Skills are abilities or enhancements that are only available to characters in a particular Life Path. These are arranged in trees that branch upwards in levels. There are more Skills available than a character's points can purchase, and, as with Talents, players should be allowed to easily delete and add them.