Eye Of The Storm
Map and Basic Abbreviations
The two factions start in force field domes on the top of opposing cliffs. The battleground is nearly symmetrical. Four towers and their linked graveyards start out neutral and can be captured. (If a team has no grave yards, it rezzes in its starting area.)

The cliffs are steep enough that a fall will kill you. Bridges connect the east and west sides of the map at the top and bottom.
The midfield connection is a solid passage. The flag in the center can be picked up, as in Warsong Gulch, and carried to one of your towers to be capped.
Each tower has a possession meter. The team with the most members on the hill moves the meter in their direction. When the meter is grey, no one controls the tower, and it gives no points.
No tower has any particular advantage over the others, though there their might be a slight advantage in owning two towers connected by a bridge due to the shorter distance between them.
Scoring
The first team to score 1600 points wins the game.
You get a constant flow of points from controlling towers. The more towers you control, the faster your points accumulate.
You get a burst of points each time you capture the flag. The number of points you get from a flag capture goes up if you control more towers.
| Towers | 1 |
2 |
3 |
4 |
| Every 2 Sec | 1 |
2 |
5 |
10 |
| Flag | 75 |
85 |
100 |
500 |
Links