Map and Basic Information
Two teams of fifteen each play the game plays in two phases. In the first phase one team starts on offense, the other on defense. The second phase reverses this. The starting order is random.
The goal of the offensive team is to reach the relic and cap it. The defense tries to prevent this. Each phase lasts ten minutes or until the relic is captured. The winner is the team that captures the relic in the shortest time. Ties are allowed.
- The defense has a short period to organize and get in place. Then the offense arrives on two ships at two docks at the opposite ends of the beach.
- The game space has four regions: beach, north, south and yellow.
- The regions are separated by gates. Each gate is named by a different color: blue, green, red, purple and yellow. The relic room is guarded by a door that behaves exactly like a gate.
- The offense can smash gates by using tanks and/or bombs.
- Bombs do damage to gates when laid in front of them. You can pick bombs up while mounted, but dropping the bomb dismounts you. Dead players drop their bombs which can then be picked up by teammates.
- Tank drivers control a gun and a ram. Both do damage to gates and players.
- Teammates can ride on the tank ... players can cast spells and shoot while riding. Riders cannot be hit by melee strikes or spells.
- The defense can destroy tanks and defuse bombs.
- Tanks can be damaged by spells, ranged shots and melee hits.
- Tanks and players can be damaged by the cannon mounted next to every gate
- Cannon cannot destroy bombs, but players can defuse bombs by clicking on them.
- Graveyard flags control rez points. At game start, the beach rez point belongs to the offense; and all others belong to the defense ... which controls all the GYs. When the north and south GYs are controlled, their respective rez points are too. The yellow rez point remains in control of the defense.
- The south graveyard flags also control the two workshops. When the flag is capped, the workshops open and their demolishers become available to the offense.
- You cap the relic by running into the room and touching it.