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leadership

If you've played in many WoW PUG battlegrounds, you've probably noticed that the person designated as leader of the raid is usually mostly ignored.

Why does this happen? What characteristics does a good leader have to have? How do you develop those yourself?

Two Stories

I was in Wintergrasp, inside the fort, calling out incomings ... the game was at the 20 minute mark or so. "Seiges inc SW," I said over the raid chat.

My whisper chat lit up ... I don't know why he spoke to me ... I guess my callouts were the most obvious talk going on at the time. "This is wrong," the player said, "we should be attacking their workshops."

"Well, that would work," I said. "But what we're doing now is defending the fort until the south team can get the towers down."

"But their tanks can get through our walls," he said. (It could have been a she, but the tone sounded male.) "Your strategy won't work."

"It's not my strategy," I replied. "It's what everyone wants to do. We've won five in a row doing this and they're going to keep on doing it."

Some time went by. An enemy column broke through the south wall and breached the Courtyard. We stopped them. The clock was down to 14 minutes.

"They got in," he said. "They could win this."

"It's a battle," I said. "They always can win it."

More time passed. With 9 minutes to go, a large enemy column came through the hole into the Courtyard. They were on the main steps when the last tower finally fell and we won the battle.

"My way is better," he said. "They would never get this close."

"I agree with you," I replied. "But that's not the point. The raid decides what it wants to do ... not me or you."

And I never heard from him again.

Later that same night, I was back in Wintergrasp ... still defending ... and still following the same plan. At 24 minutes a different player started calling out over the General channel in all caps.

"GET SOUTH YOU LAZY BASTARDS IN THE FORT. WE CAN'T WIN WITH YOU THERE. GET OUT AND TAKE THE WORKSHOPS. IDIOTS."

He kept up with this periodically for awhile, but more and more players began to make snide comments to him and eventually he shut up. We won the game easily ... I don't know if he noticed that or not.

Neither of these guys are leaders. They both have the same basic problem, which is that they don't understand why groups of people behave the way they do. But the first guy has a chance ... he seems genuinely puzzled, and from that position he may eventually learn. The second guy is hopeless ... screaming at people and calling them idiots is pretty much exactly the wrong thing to do.

This section is not about strategy or tactics ... it is about leadership ... which in WoW can be defined as the art of getting a group of people to agree with your assessment of the situation and volunteer to follow your instructions.

What All Leaders Have

All leaders have followers. If no one is willing to follow your lead, then it just doesn't matter if you have the best plan or not. So, if you want to be a leader, you first must be honest with yourself. Do people naturally follow you? If not, then you are not a leader, and pretending otherwise will not change that.

If you are not a natural leader, it is possible to develop leadership skills. But it is not easy. And the first step is to develop a cold, rational way of looking at what's happening around you.

Self-delusion is wide-spread in WoW. I have had numerous conversations with people who say such as "we won six Wintergards in a row following my plan." This is self-delusion. I have played hundreds of WGs and never been in one where everyone or even most of everyone on our side agreed ahead of time on a plan.

This is not to say the WG plans do not evolve ... they certainly do ... as the fight gets going, players make decisions about where they are going to go and what they are going to do. Some of these players are leaders ... they head south to get the towers and others follow ... or they head out to cap a northern workshop, and others follow ... but it is really unusual for the whole WG contingent to follow the instructions of any one person.

Yet there are people who convince themselves that they are being listened to. On the other hand, there are people who just go do what they want, and other people follow. These players are leaders ... though they never seem to think about it, and they don't do anything to try to convince people to follow them.

This is the puzzle of leadership ... it is not a position you can grab ... you have to be voted in. And you don't even need to be nominated, or intend to run for the office. If people follow you ... you're it. If people don't follow you, you're not.

From this there follow two general rules of leadership:

  1. Just do it. Go do what you think is right. If someone questions you, then explain why you think it's right. Don't argue, don't insult, don't harangue ... be the strong, silent type and just do it. You will probably die a lot, but people will see you and it will make some of them think, and in time, some of those may decide to follow you.

  2. Talk softly and be right. Every now and then simply mention the right thing to do. If someone questions you, then explain why you think it's right. Don't argue, don't insult, don't give speeches ... just be a soft voice whispering in the ear of the group. Eventually, your ideas will seep in and some people will begin to pay attention.

One afternoon I played a string of Arathi Basins. The queue must have been short, because a bunch of the same people showed up time after time. Early on there was one guy attacking the Blacksmith Shop. He'd ride up there alone, and die. In the fourth or fifth battle, I joined him ... we died. By the seventh battle there were five of us going there, and by the end of the day we were taking the BS most of the time. I don't know who the guy was, and I don't know if he cared that anyone was following him ... but he was leading.

Leading in PUGs

You can never be in total command of a PUG, but you can influence its behavior. To do this you first must not drive away any potential followers. Then you must encourage them to join you.

What Drives Followers Away?

If you desire leadership, then the first thing you have to do is NOT drive people away. Here are some firm "don'ts":

What Brings Followers To You?

There are a number of simple, low key comments that you can make that will help everyone play better. The trick is to speak only occasionally, and to always give information.

What If the Current Leader is Wrong

Proving that the current leader is an idiot doesn't make you the leader ... it just doubles the number of idiots in the room. So relax, play the game, get some kills, and wait for the next battle. Good leadership is a long, slow process. Learn, do, show ... and eventually others may follow.

Charisma

Some people are natural leaders, and people will follow them even when they're wrong. So it goes. If that's not you, then it's not you. Charisma is a talent. You either have it or you don't ... you can't develop it through practice. Even if you are a good leader, there are times when you have to follow. This may be one of them.

Leading in Groups You Have Been Asked to Lead

I call these PRO groups ... to distinguish them from PUGs. They can be guild teams, pre-mades, ranked BG teams, or whatever. The key is that they are a group of players who have agreed that you will be the leader.